![]() ![]() I chose to get a bionic eye instead for 1/3 the cost that way I can give 3 shooters boosted sight instead of just one. Simply copy that from the steam workshop folder into your rimworld mod folder and select that one in the in-game mod window if you dont wish to update. If it's important they regain the eye and they're a good shot, you should definitely get it. ![]() And it all adds up, other drugs can also be deceiving at a quick glance as they add a lot more than you'd expect. If they're a good shot it may be worth it just from that aspect to get the arcotech eye. This is also relevant when you read into other bonuses, such as neurocharges, it's not "just +10% counsciousness", that's a 10% bonus to pretty much everything, they will be faster, they will eat faster, they will work faster, etc. So in reality Luciferium says it adds 5% to your movement, but it's actually at least 20%, and I'm not going deeper into the bonus reading because there might be a bit more to it, take as an example the Blood Pumping, which also adds to counsciosness, which also adds to moving, a pair of bionic legs gives you 125% movement, just having Luci gives a brand new pawn the abilities of a bionic pawn, if you're not afraid of the side effects. Description Archotech+ is a lightweight expansion that adds four new archotech implants that are rewarded from quests or tasks. Simply copy that from the steam workshop folder into your rimworld mod folder and select that one in the in-game mod window if you don't wish to update. 2 moving, since it adds +15% that's another 3% movingīreathing increases anoter. If not, the original version is also included in the mod folder. It says "moving +5", so when you look at it you'd think "hey, that's a neat little buff"Ĭounscience adds 1.0 moving, luci gives you +10% so that's an additional 10% movingīlood pumping is another. Because the face shape of the Pawns are all different, someone's eyes go deep into the face, and someone's eyes stick out. Can't see it from the side at all Some will hate it, but there is a reason. I don't know if you already know this, but since you're asking about something similar, here's something nice for you:ĭo take the time to read each one of these at least once, pawn abilities are not so black and white, and everything affects everything else, the mobility from 1 leg is quite obvious, it makes you faster, but other aspects of a pawn's body also change how everything works to different degrees, IE: When you think of bionic eyes you'd obviously think of ranged and melee accuracy, what is not so obvious is that nearly every task in the game also uses sight so adding those increases the pawn's abilities in many, many unexpected ways. Why did the Archotech eye become a pickle And why are the Bionic eye so scary This mod quiets the bionic eye and Archotech eye. Pretty sure legs work as a pair, so 50% extra moving from one archotech leg means you'd get 125% total, 150% if you had 2 archotech legs. ![]()
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